Player Statistics
Minecraft player count data, platform breakdowns, and historical growth milestones from 2011 to 2026.
Minecraft Total Copies Sold (2026 Data)
How many copies of Minecraft have been sold? Over 400 million across all platforms. Full breakdown with sources.
Minecraft Monthly Active Players (2025)
Minecraft has over 180 million monthly active players worldwide. Breakdown of MAU data with historical context.
Java Edition vs Bedrock Edition Player Split
Estimated breakdown of Minecraft players between Java Edition and Bedrock Edition across all platforms.
Minecraft Player Count History (2011-2026)
Year-by-year timeline of Minecraft player milestones from alpha release through 2026, with cited sources.
Minecraft Players by Platform (PC, Console, Mobile)
Estimated distribution of Minecraft players across PC, console, and mobile platforms based on public data.
Sales milestones with a date
Each figure below was reported at a specific moment, so you can see how fast sales grew between them.
- June 2016
- 100 million copies sold across all platforms, reported by The Verge.
- October 2018
- 154 million copies.
- May 2020
- 200 million copies and 126 million monthly active players, announced by Mojang on the game's eleventh anniversary.
- October 2023
- Over 300 million copies, reported by Windows Central ahead of the 15th anniversary.
- May 2026
- Over 400 million copies, the total Xbox gave to Entertainment Weekly.
Copies sold is not the same as players
A copy is a purchase. Monthly active players counts the accounts that played in a given month, a different measurement that can rise and fall from one month to the next. The most recent monthly figures with a clear public source are 112 million in September 2019, 126 million in May 2020 and 140 million in April 2021.
The version of Minecraft in mainland China is published by NetEase, not by Mojang.
Total copies sold and the player count history go through the milestones, monthly active players covers the player side, and Java vs Bedrock and players by platform look at how the audience splits.